Desain Aplikasi Virtual Reality sebagai Upaya Mengenalkan Sejarah Artefak Masjid Agung Demak

Authors

  • Auria Yogananti Universitas Dian Nuswantoro
  • Noor Hasyim Universitas Dian Nuswantoro

DOI:

https://doi.org/10.31598/bahasarupa.v6i1.1053

Keywords:

Artifacts, The Great Mosque of Demak, History, Virtual reality

Abstract

The Great Mosque of Demak is one of evidence of Demak Kingdom in Indonesia that plays an important role in the spread of Islam in Java. The Great Mosque of Demak have a variety of objects and artifacts including four of main pillars from Walisongo, Pillars of Tatal, Dampar Kencana Majapahit, Bledheg doors, Candrasengkala at leading prayer place, pillar given by Majapahit on the porch of the mosque.  All of these artifacts have unique history and stories told by generations. However, due to pop culture, those history and stories have begun to be forgotten mostly by teenagers in Demak. Design virtual reality application was created to provide information of artifacts so that it can attract the attention of Demak teenagers. The qualitative method is used with observation, interviews, documentation, and literature study. As for designing the virtual reality application using the Multimedia Development Life Circle (MDLC) method. This research produces a virtual reality application that contains history and stories of artifacts. Digitizing history and stories about artifacts have became one of the efforts to preserve the history and stories so it can remain to sustain especially for the youth community in Demak.

Downloads

Download data is not yet available.

References

M. A. G. M. K. P. Filip Grudzewski, "Virtual reality in marketing communication – the impact on the message, technology and offer perception – empirical study," Economics and Business Review, vol. 4 (18), pp. 36-50, 2018.

Hardinoto, dan Samuel Hartono. 2007. Pengaruh Pertukangan Cina pada Bangunan Mesjid Kuno di Jawa Abad 15-16. DIMENSI TEKNIK ARSITEKTUR Vol. 35, No. 1, Juli 2007. Hal. 23 – 40

W. R. Sherman and A. B. Craig, Understanding Virtual reality - Interface, Application, and Design, San Francisco, CA: Morgan Kaufmann Publishers An imprint of Elsevier Science, 2003.

H. T. T. Saurik, D. D. Purwanto and J. I. Hadikusuma, "TEKNOLOGI VIRTUAL REALITY UNTUK MEDIA INFORMASI KAMPUS," Jurnal Teknologi Informasi dan Ilmu Komputer (JTIIK), vol. Vol. 6, no. No.1, pp. 71-76, 2018.

J. Grayburn, Z. Lischer-Katz and K. Golubiewski-Davis, 3D/VR in the Academic Library: Emerging Practices and Trends, Arlington, VA: Council on Library and Information Resources, 2019.

Kasri, Muhammad Khafidz. 2008. Sejarah Demak : Matahari Terbit di Glagah Wangi. Demak : Kantor Pariwisata dan Kebudayaan Kabupaten Demak

R. Wojciechowski, K. Walczak, M. White and W. Cellary, "Building Virtual and Augmented Reality Museum Exhibitions," 2004.

D. P. C. B. d. Permuseuman, "Sistem Registrasi Nasional Cagar Budaya," 2016. [Online]. Available: https://cagarbudaya.kemdikbud.go.id/public/objek/detailcb/PO2016011200007/masjid-agung-demak. [Accessed 18 February 2020].

Mustagfirin, T. Haryadi and D. P. Prabowo, "Prototype Aplikasi Interaktif sebagai Media Revitalisasi Artefak Masjid Agung Demak," JURNAL INFORMATIKA UPGRIS, vol. 5, no. 2, pp. 192-198, 2 December 2019.

H. T. T. Saurik, D. D. Purwanto and J. I. Hadikusuma, "TEKNOLOGI VIRTUAL REALITY UNTUK MEDIA INFORMASI KAMPUS," Jurnal Teknologi Informasi dan Ilmu Komputer (JTIIK), vol. 6, no. 1, pp. 71-76, 2019.

S. Borsci, G. Lawson and S. Broome, "Empirical evidence, evaluation criteria and challenges for the effectiveness of virtual and mixed reality tools for training operators of car service maintenance," Computers in Industry, vol. 67, pp. 17-26, 2015.

A. B. Craig, W. R. Sherman and J. D. Will, Developing Virtual reality Applications, Burlington, USA: Morgan Kaufmann Publishers is an imprint of Elsevier., 2009.

D. Stone, C. Jarrett, M. Woodroffe and S. Minocha, User Interface Design and Evaluation, San Francisco, CA: Morgan Kaufmann Publishers is an imprint of Elsevier, 2005.

E. N. McKay, UI is Communication, Waltham, MA, USA: Morgan Kaufmann, 2013.

Downloads

Published

2022-10-28

How to Cite

[1]
A. F. Yogananti and N. Hasyim, “Desain Aplikasi Virtual Reality sebagai Upaya Mengenalkan Sejarah Artefak Masjid Agung Demak ”, bahasarupa, vol. 6, no. 1, pp. 44-55, Oct. 2022.