Perancangan Media Informasi Program Studi Teknik Informatika Dan Sistem Komputer Pada STMIK STIKOM Indonesia Berbasis Animasi 2D

Authors

  • I Nyoman Agus Suarya Putra STMIK STIKOM Indonesia
  • I Putu Adi Saputra STMIK STIKOM Indonesia

DOI:

https://doi.org/10.31598/bahasarupa.v1i1.148

Keywords:

study programs, stmik stikom indonesia, 2d animation

Abstract

STMIK STIKOM Indonesia is still using media information about study programs that are static and still can not be conveyed properly. This resulted in the existence of students who moved the study program and specialization when they have undergone lecturing process because they feel unsuitable, and still mistaken the students in distinguishing between study program and specialization. Seeing the problem, STMIK STIKOM Indonesia needs a media information about study program in the form of more practical, interesting, effective and detail, that can be used for media campaign and presentation. 2D animation is suitable as a medium to support the study program information because there are elements of visual, audio, text and color combined so that understanding of a concept or information becomes more easily accepted by the user. After the animation is completed, it is tested by internal STMIK STIKOM Indonesia. The results of these tests show an excellent response from the respondents. Both in terms of visualization, audio, and information from 2D animation as a medium to support information Engineering Studies Program Informatics and Computer Systems at STMIK STIKOM Indonesia.

Downloads

Download data is not yet available.

References

[1] Suarya, I.N.A. and Yusa, M.M., 2017. Rancang Bangun Media Informasi Interaktif Berbasis Desktop sebagai media informasi Program Studi STMIK STIKOM Indonesia. Jurnal Ilmiah Teknologi Informasi Asia, 11(1), pp.1-14.

[2] Purnama, Bambang Eka, 2013. Konsep Dasar Multimedia. Yogyakarta: Graha Ilmu.

[3] Sugihartono, Ranang Angung, 2010. Animasi Kartun: Dari Analog Sampai Digital. Jakarta: Indeks.

[4] Sanjaya, Wina, 2012. Media Komunikasi Pembelajaran. Jakarta: Kencana Prenada Media Group.

[5] Dhimas, Andreas, 2013. Cara Mudah Merancang Storyboard untuk Animasi Keren. Yogyakarta: TAKA Publisher.

[6] Munir, 2013. MULTIMEDIA Konsep & Aplikasi dalam Pendidikan. Bandung: ALFABETA, CV.

Downloads

Published

2017-10-28

How to Cite

[1]
I. N. Agus Suarya Putra and I. P. Adi Saputra, “Perancangan Media Informasi Program Studi Teknik Informatika Dan Sistem Komputer Pada STMIK STIKOM Indonesia Berbasis Animasi 2D”, bahasarupa, vol. 1, no. 1, pp. 17-24, Oct. 2017.